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Peter Monks's avatar

The mention of Sonic X-Treme related to me. I purchased a Saturn in the 90's expecting Sonic to eventually be on it. I would look at the screenshots and suggestions in gaming magazines waiting for it to be released. And then I remember how disappointed I felt when I heard it was cancelled. But how could you have a Sega console without a Sonic game? Even back then though, I couldn't really tell what it was meant to be about, which goes some way to explaining the chaos from an outsiders perspective. It was only in recent years that I learned how badly it affected the poor developers, which just makes it so much worse.

As I was reading your excellent piece, I wondered if you had ever read Press Reset by Jason Schreier? It is a collection of journalistic stories of when games, or their development, failed and the human cost of such failures, like what happened after? Like you said, if one of these failed/cancelled games is on your CV then it's going to be terrible, especially if it wasn't your fault.

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The Video Game Storyteller's avatar

Sooo… when are we going to get to read your sci-fi novel? 😃

Another terrific article from you. I only knew the barebones of the tumultuous Sonic X-treme story, so it was quite illuminating just how messy that development was.

But you’re right - the human cost in all those examples is the what we should really be focusing on. I think we’ll look back at this era of the gaming industry in future decades and really cal out all the labour abuse that goes on

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